The gaming generation at work: Why gamification makes sense

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Gamification has always been a divisive topic in business. Articles declaring the death of gamification are regularly followed by articles proclaiming it has magical powers. As always, the truth is somewhere in-between. For businesses with a large portion of millennial staff in the workforce, gamification remains an incredibly powerful tool when correctly employed.

The average millennial spends 10,000 hours gaming by the time they turn 21; game-like processes and applications are second...

By Madu Ratnayake, 24 April 2015, 1 comment. Categories: Employee Education, Employees, Enterprise Mobility, Gamification.